After all, the more time they spend weighing their options, the more math they're doing in their heads. With older kids, I like to ask questions that get them to evaluate multiple options on each turn. And over time she'll get better at looking at the pile of stones and internalizing its quantity. I'll pick up a set of six stones and say "where do you think the last stone will go?" She usually gets the answer wrong, but who cares? She's three. With my daughter, I like to ask her to predict on my move. As a result, the game can swing back and forth quickly, which keeps it exciting from beginning to end. This rule also gets the players equally focused on offense and defense, as they try to protect the stones on their side from their opponent's captures.Īs I said, there are many variations, so play however you want! If you need a visual demonstration, this video is a nice, concise explanation of the version I play. Secondly, if your last stone lands in an empty cup on your side of the board, you get to collect that stone, as well as any stones in the cup across from you, and place them all in the mancala. In this way, you or your child can string together two, three, or four moves in a single turn. First, if your final stone is placed in your mancala, you get to go again. There are a couple of rules that really deepen the strategy of the game. The goal is to get as many stones in your mancala as possible. You place stones in your mancala, but not your opponent's. The player with the higher number of points wins the game.On your turn, you pick up the stones in one cup on your side and move counterclockwise, placing one stone in each cup. When it happens, all beads which remains at the opponent's holes are added to the opponent's score. The game is finished if one of the players cannot make a legal move - there are no beads in his row. The next picture shows a capturing move - before and after:: If the last bead (of the current move) is placed to an empty hole (on the player's side), all beads at the same column of the opposite row are captured and placed to the player's home area. The next picture displays such a move - the first hole selection (the one which contains a green bead now) placed the last bead to the home area, so the player emptied the second hole (the one which is empty now): If the last bead (of the current move) is placed to the home area, the player continues to select another non-empty hole. The following picture shows an example of the first move - the player has removed all 4 beads from the marked hole, placed 1 bead to the 4 next fields (including the home area) and received 1 point: The player cannot place the beads to the opponent's home area. The player's home area (at the right side of the board from his point of view) is used in this bead separation as well and when a bead is placed there, the player gets 1 point. This action will take all beads from the selected hole and place them one by one to the next holes, counter clockwise. The player, who is to make a move, clicks on a hole (from the row which is closer to him) containing at least one bead. The game object is to get more points than the opponent by moving beads to the home area or capturing the opponent's ones. The next picture shows the initial position: The game is played on the 6 x 2 board (with two home areas at the board sides) and every hole contains 4 beads at the start. However, the BrainKing's version is called Mancala for a simplicity. Mancala is actually a family of similar games, not just a specific game name.
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